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Showing posts with label Creativity. Show all posts
Showing posts with label Creativity. Show all posts
Sunday, September 13, 2020

Studio Art Process

 I teach an art option class in addition to my Humanities teaching load. I love teaching art. It's such a relaxing pause in the day, when I just get to help kids create.


This year, Covid has thrown a bit of wrench into option scheduling. Typically, students rank their option choices and get placed in courses they're interested in. Because we need to keep kids in their homeroom cohorts, we've moved to a wheel approach - the students stay in their homerooms and cycle through every option, spending about eight weeks in each one.


This made me reconsider how I taught art. Typically, I'd teach it in a project-based way, so everyone would work on drawing or pottery or printmaking at the same time, though they'd have choice in what the drew or made or printed. But now I would have students in my class who don't consider themselves artists, and very likely, some who are actually very anxious about making art.


I'd been considering the Teaching Artistic Behaviour (TAB) approach for a while, and this was just the push I needed to jump in. I read Engaging Learners Through Artmaking: Choice-Based Art Education in the Classroom (TAB) by Katherine M. Douglas and Diane B. Jaquith (Alberta teachers, hot tip! I borrowed this book from the ATA library!), and once I learned more about the practicalities of this approach, I was ready. I knew this approach would help everyone find an artform that felt good to them, regardless of their past artmaking experiences, and would meet them where they're at.


The TAB approach can be summarized in three sentences:

  1. What do artists do?
  2. The child is the artist.
  3. The art room is the child's studio.


Being a teacher who lives every day and thrives in student choice, I'm starting at the far end of the choice spectrum. I am planning on having each student create at least one 2D and one 3D project over the course of the eight weeks, knowing many students will do more than this. Allowing them so much choice, I knew I needed to scaffold them through the idea-getting phase, experimentation and learning of the medium, creation, and reflection phases of a project. So I created a graphic that will guide them through the process, which is a morphing of studio art practice, creativity, and design thinking theories.


My plan is to have students conference quickly with me before they move to the next phase of the project, giving me an opportunity to guide their practice, and give feedback.

I know my students will need help with the inspiration phase, as well as learning new techniques and skills. In my Google classroom, I have assembled some resources they can use for Drawing, Pastels, Watercolour Painting, Acrylic Painting, Printmaking, Calligraphy, and Collage & Mixed Media. I'll work on doing the same for 3D artforms as well over the next couple of weeks.

Students are not restricted to these media. If a student has a digital tablet and wants to get better at digital art, sure! If a student wants to make comics, go for it! However, I want every artist to improve regardless of where they're starting from, and to do this, we'll be learning the Studio Habits of Mind vocabulary and what it means. This will play centre stage in assessment, as well.

Every day, I'll do a minilesson to teach a skill or technique. I'm thinking that 

My biggest worry is that many students will need me at the same time, and with Covid precautions, we're avoiding movement as much as possible. So I'm making each kid a set of three cards, which I'll laminate. They'll leave the "Happily working" one on their desk unless they need me, in which they'll replace it with the "I need a conference" or "I need help." I've created a little form called "I need something," too, which they can fill out to let me know what they need.



As with anything, I'm sure this process will become refined in the hands of my students, so we'll see what happens!

Wednesday, September 03, 2014

Music...It's Instrumental

By Stephanie Bartlett

Time. We need the slowness of time to really learn and explore a topic and sometimes this is very difficult to honour. I took the time to reflect this summer on some of our projects that best demonstrate my journey as I learn how to slow down and really take the time to figure out what really matters in our classroom. I am beginning to discover that no matter what the program of studies may ask us to teach, it is the topics that invite passion and wonder that allow us to cover curriculum deeply. I share this story as an example of how to take an idea, be it student driven, teacher driven, or both and transform it into a spark that can develop into an in-depth inquiry.

Before Earth Day, there was a cbc.ca challenge inviting bands to perform a song using found objects as instruments. At first,we watched the videos, looking closely at the instruments. Then instruments and objects were left out for exploration.  

After a couple of weeks, students chose an instrument and played along, finding the rhythm of the song. The result each time was a heartbreakingly beautiful moment of synchronicity. Students moved to the music, found the beat with their instruments and some sang. Everyone was engaged. No one noticed their teacher willing this moment of learning to suspend us in a calm space amidst a busy morning. 

Collaboration moved us forward to the next level when we visited the grade 3/4 classes to see the instruments that they had created. Never underestimate the power and influence of the big kids. Each kindergarten student was paired with an older child who carefully explained their instrument and the process in which they had created an instrument of their choice to reflect changing tone and pitch.  In small groups mixed with older and younger students, they worked to compose a rhythm together.
Back in the classroom, we saw a rapid change in the variety of instruments created and increased complexity in the rhythms. We started to create songs in small groups. Some students even ventured to record their music in photo booth. We did not work on this every day, nor did I have a set outcome. My dream goal was a big one: to present their songs at our end of the year celebration.  If we didn't get there, I was ok with that because the process of creative development was rich. Formative assessment was ongoing and curriculum was integrated and covered just by the students immersing themselves in the process. Some were more involved than others and that was ok. There are always leaders, innovators and instigators at any age.
The last step was to visit the older buddies one last time to watch their music videos. Students explained the criteria to the kindergarten students...once again the results of collaboration amazed me. We had some very interesting percussion and string instruments and the work of the rock bands began to take shape.
The students presented proudly at our class celebration, showing parents and myself that given time, guidance and patience, an amazing inquiry can keep momentum over a longer period of time, covering more curriculum than one would ever think possible. Jackie Seidel, my professor in Graduate Studies at the University of Calgary, writes in her essay 'A Curriculum for Miracles' that:
                   
                     a Curriculum for Miracles understands that life can be opened from this
                     wonderous place called a classroom or school, or it can be closed. Life can
                     be seen as wonderous or as dull. It can creatively overflow with joy, justice,
                     peace and love, or it can serve the future, the literal, the non-miraculous...
                     thus a Curriculum for Miracles is a curriculum that knows life itself as an
                     Object of Wonder.  Fragile. Unique. Interconnected. Just once. (Seidel, 2014)

Echoing Jackie Seidel's thoughts, it is a living curriculum that takes precedence in my program. One of hope, one that allows students to voice and develop their ideas. Giving up my need to control everything that goes on in the classroom and co-developing my program has been instrumental in my shift towards teaching and learning a curriculum that celebrates the joys, the sorrows, and the passions of all stakeholders.

Citation:
Seidel, Jackie (2014). A Curriculum for Miracles. In Jackie Seidel and David W. Jardine (Eds.), Ecological Pedagogy, Buddhist Pedagogy, Hermaneutic Pedagogy: Experiments in a Curriculum for Miracles. 

Scrap Metal: Lessons in Sustainability

By Stephanie Bartlett
It began with the spark of one student.

Departing from the typical get-to-know you activity at the beginning of last year, I invited students to bring five photos that defined who they were.  I asked parents to think deeply about the fabric of their family. What were the passions and curiosities of their five year old child? What made their child laugh? What are the stories that helped shape who their child is today?

For the first few weeks of school,  Blaze was quiet and reserved.  I wondered how I could connect with him and find out what made him tick. It turns out that the wheels were already in motion with our photo project. When it was Blaze's turn to present his favourite picture, he chose a picture of a machine with a giant claw. His voice became as deep and matter of fact as a man's, and as mesmerizing as a storyteller's as he proceeded to inform the class that this was his own scrap metal yard and that he had two of these machines. He explained that the machines smashed and sorted metal, which was then put in a container and sent to China where it would be reused. Blaze went on to say that he often went to work after school, and that he had his own office with a computer.  And there was the hook! This five year old child was already so engaged in a real world context that a classroom full of toys and large group lessons had precious little value to him at that moment.  After asking Blaze's parents if we could visit the scrap yard later in the year, I started to think about how we could use Recon Metal as a real, authentic example within our local community to learn about sustainability and the life cycle of an object. I started to ask myself what really matters in the context of teaching the curriculum and discovered for myself that learning is much more engaging when it is based on the real life and when it directly addresses the passions of our students.

Fast forward to April, a few weeks before Earth Day.  We set the date for our field trip and began to spend time exploring the field of environmental sustainability. We began the month by learning about recycling of different materials through videos, literature and discussions. The students explored and played with wire, and different found objects. Students created art projects, storyboards for movies, and books, all of which showed the process or importance of reusing and recycling.

On the day we visited the scrap metal yard, the students disembarked from the bus, donned t-shirts and hard hats and began the tour. We watched a machine load a shipping container bound for China and  watched a car get smashed by a giant magnet. We ran our hands through shredded copper and aluminum, and sorted different metals. All in all, it was an unforgettable day.



But the best part? The next day, when we reflected together, the students really understood the message. Their comments demonstrated a basic understanding of the life cycle of an object. An object can be used, recycled, shipped somewhere else and created into something new, like a new toy car, for example. And that is the bottom line when we are teaching a new generation to care for our planet and our future.
Saturday, February 01, 2014

Social Innovation Can Start In Kindergarten...But How?

“Life is trying things to see if they work.” – Ray Bradbury  

It is no secret that students learn and think more deeply when they are completely engaged.  Nor it is a surprise that a real life learning context is often the most engaging for students.  So, is it too daunting a task to ask Kindergarten students to plan a school wide initative to educate the community about National Sweater Day? How on earth would we do this?  Outcome unknown is part of my mantra because I want the students to bring their ideas and excitement to advance the project.

The Hook:

We started with the concrete.  A discussion about sweaters seemed like a great place to start so we combined a guided drawing lesson with shared writing.   This discussion incorporated the shapes needed to draw a sweater, the patterns you could draw and also why we wear sweaters and how animals keep warm.

Letting It All Sink In:

When introducing a topic, I like to have an initial activity and then wait to see if someone takes the bait during our hour of play.  Sure enough, a few students got into the art materials and made something like this:
               
It was my thought to create posters to display around the school so when one of my students made a poster and wanted to copy the words "Porte un chandail le 6 février." (Wear a sweater on February 6.) I just about jumped for joy! The circle at the bottom?  That is our planet that we are trying to save...
                               

The Work Begins:

A big part of the creative process in my classroom is sharing the work of others.  This acts as a springboard for many students and sparks some great discussion.  Our next step was to create posters as a journal activity.  Journalling in Kindergarten is expressing voice through the details in drawing.  There is not an expectation at this point for students to write or copy words but the suggestion is always there.  The morning that we created posters, the engagement was tangible with the sun shining in, the classical music playing and the quiet buzz of productivity.  The result?  Informative posters to put around the school, with a clear message delivered through endearing drawings so indicative of Kindergarten.
               
                 
With our posters up around the school, we moved toward planning out our final activities.  We sorted all the sweaters we had made into those with patterns and non-patterns and signed up for either announcements or class visits...no pressure of course!  Shared reading, writing and oral language activities incorporated the language that we needed to spread the word. So, with four days left until National Sweater Day, we will be very busy getting our school informed and on board with our initiative. To celebrate, we have decided to bake sugar cookie people on February 6...with icing sweaters, of course!

The Message:

It is a lofty plan to mobilize five year olds to initiate social change.  Leading up to this moment, I have established a safe environment and encouraged students to share ideas and to independently create multiple prototypes of their ideas with a range of materials.   I trust them to play and work with intention and I trust the process of creative development.  The result?  Engagement and empowerment with curriculum learning thrown in too.  How good is that?
SO, join us to support WWF Canada on February 6.  Wear your wackiest sweater and turn down the thermostat by 2 degrees to save energy.  
Saturday, January 18, 2014

MaKey MaKey

We got a MaKey Makey to play with at school.
Here's what it is:

We took it out of the box in my grade 7 Innovation & Technology class yesterday, and let the kids explore. They discovered quickly how to make a keypad out of a piece of paper and arrows drawn on with pencil, and also made one out of PlayDoh.
It was pretty awesome watching them play Pac Man with the MaKey MaKey - it quickly turned a solitary arcade game into a fun, collaborative one. They were laughing and giggling as they tried to manage the keypad.
The creative potential for this tool is endless - the video above just hints at it. I can't wait to ask the kids innocently loaded questions like, "So, how could you improve the design of that keypad?" and "What other things could you control with this?"
Saturday, January 04, 2014

Join Us For National Sweater Day on February 6, 2014

Posted by Stephanie Bartlett

Sweater Day is on February 6, 2014!

Let our students take charge with a social innovation project!  Our Kindergarten students are getting ready to educate the school community on the importance of saving energy by lowering our thermostats by 2 degrees.  We will encourage families to wear their craziest sweaters in support of this movement and lower their thermostats.

We'll start with some discussion about climate change, then brainstorm ways that we can spread the word within our school.  I'm thinking class visits, posters, video clips and a blurb in the newsletter but am curious to see what other suggestions come up.  

WIth so much learning opportunities in a real context, I can't wait to see the results.  Please join in the fun with your school and share your comments and suggestions.  
Wednesday, November 20, 2013

Learning Experience Design Model: Bridge the Gap between Tradition and Innovation

Designing lessons focused on creative development requires a shift from traditional lesson and unit plans.  

Sometimes we want to change but just don’t know where to start; it is often easier to fall back on what we already know.  As I develop my own program centered around creativity and higher level thinking, I often wonder how to best to share what I have learned in a way that people can jump in and explore.   What would be the most essential tool to use when learning to design creative explorations and Genius Hour?  A colleague of mine asked me to help her design a Grade one unit about animals.  As I started to wonder about possibilities, my mind kept veering towards Dr. Robert Kelly’s Learning Experience Design Model. This planning tool aides the teacher in planning units and explorations of any length, while scaffolding for individual student creative development.  It works in tandem with the Seven Strands of Creative Development and helps each student progress towards the production of original work towards the end of the unit.  

Read on for an overview of the Learning Experience Design Model:

This is a planning template that allows the teacher to differentiate for each student right from the beginning of an exploration.  Teachers can easily relate to the familiar framework,  similar in structure to traditional lesson/unit plan design.
Set a pre-inventive structure.  In other words, determine the direction in which you want to guide your students but don’t set an exact outcome at the end.  Creative development is dependent upon the process and time spent cycling through research/investigation and experimentational development.  Final outcomes and representation of learning will become more defined as students build on their knowledge and experience.  What are the questions that you will ask the students to find out what they already know and what they might like to learn and discover?  What activities will you plan to help students with early idea generation?

Type 1 experiences are based on technical acquisition and discipline competency.  

Generate a list of skills and concepts that need to be taught from as many areas of the curriculum as possible or necessary.    Do you need to teach a particular technical skill  or concept that students might need during type 2 or 3 activities?  An art technique?  A writing strategy or genre?  Type 1 activities can be intermixed throughout the learning experience, whenever a mini lesson is required to teach a skill or concept.


Type 2 experiences are co-owned between student and teacher.

This is an opportunity for the student to apply new skills and knowledge.   Set the parameters for the students in a way that encourages choice.   Perhaps start with lessons and conversations about your unit of study.  Progress to other areas such as how to add details to a drawing, or how to create a clay sculpture.   Feedback should be frequent, either on student blogs, in conversation or written in journals focusing on the skills and concepts being developed.  Positive feedback and constructive comments should be embedded into the lesson plans to help the students progress.  Give students opportunities to reflect on their work and the chance to redo and revise to demonstrate their progress and above all, their success.  The experimentational phase of creative development allows students to play and create multiple prototypes.  Here is the perfect opportunity to teach students how to analyze their work and that there is learning in failure.  Students learn an essential life skill when they have to problem solve  and analyze their work.


Type 3 experiences are student-owned with a personal emotional connection.

Students set an inventive structure or blueprint based on the learning exploration that has taken place up to that point, incorporating their choice of representation and materials used.  In lower grades,  it helps to have a bulletin board for students to post their idea generation, questions, plans, and photos of their progress. Remember that all work is relevant to previous student work and that not all students are ready for Type 3 experiences.  This is where personalization and scaffolding comes in.  For those who demonstrate readiness to explore and represent the topic independently, let them go. If students are still learning concepts, or need help creating a plan, offer more teacher support.  The students who are achieving creative sustain will cycle through the idea generation, research and experimentation to finally converge.   A regular feedback loop enables students to reflect on their own and others’ work.    It is the learning process here that is important and the ability to collaborate throughout the exploration.



Assessment should be formative, dialogic feedback based on authentic learning experiences.  

The resources section of www.creativitycollective.ca has some tools for you.  Balance your assessment of creative development with skill acquisition.  

Constraints and Considerations:

Traditional unit or semester plans are usually teacher-driven with set time frames, providing little opportunity for students to apply their thinking skills within an authentic context.  For students to move on to Type 3 experiences, spend as much time as possible between Type 1 and Type 2 activities to allow for plenty of idea generation, research and experimentation.  Use the space in your classroom to provide lots of stimuli for the students. Stimuli can take the form of books, internet, pictures.  When students walk into a classroom that intentionally displays work in progress and  any extra visuals, their curiosity comes out to play.  This way they can explore many different options and avoid early closure of ideas. Early closure is like writers block:  it sometimes occurs from a lack of stimulus and engagement.  

Now download a copy of the Learning Experience Design Model and try it out!


Citation:

Kelly, R. W. (2012). Educating For Creativity: A Global Conversation. Calgary, Alberta, Canada: Brush Education.